Media Technology

Degree: Master of Science in Media Technology
Mode of Study: Full-time
Duration: 2 years
Start date: September (strongly recommended) and February
Language of instruction: English
Location: Leiden
Croho/isat code: 60206
Share |

The Media Technology MSc programme is a common initiative of the Leiden Institute of Advanced Computer Science within the Faculty Science and the Academy for Creative and Performing Arts. It is an environment where students, artists and researchers are allowed to formulate their own scientific questions. They are encouraged to translate personal inspirations and curiosities into their own manageable and compact research projects.

Career

Job opportunities are diverse. In short, any job in which science and creativity are combined is possible. Common work fields for alumni are:

  • scientific research, such as PhD programmes
  • the creative industry
  • the artistic professions
  • teaching in higher professional education (HBO) level

However, opportunities are limitless and depend greatly on the personal interest of graduates.

Student project

How to make complex science understandable? Three Media Technology students designed
T-shirts depicting important scientific theories, hoping to rouse people’s curiosity. An explanation of the picture is enclosed. The tees are for sale on their website.

What our alumni say

Rick Companje

“I study the domain between art, science and technology.”

“I like art, science and technology. After my bachelor’s, I worked for two years as a web designer. I was always developing other peoples’ ideas and at a certain point I thought it was time I learned to think for myself in more abstract terms.

Media Technology proved to be the right choice. I suddenly came into contact with people from widely different fields: students from very different backgrounds, artists, philosophers and academics from all kinds of disciplines. An ideal mix for creating highly innovative solutions.

In the first six months of Media Technology you acquire the knowledge and technological insight needed so that these issues don’t limit you in developing your future ideas. One of the assignments was to research the newest multinational developments, be inspired and develop for yourself a state-of-the-art multimedia product by combining the existing technology. I and three other students developed the four-dimensional Globe4D: a physical globe with time as an extra dimension.

I now have my own company and travel the world, attending conferences and festivals. Four of these globes are exhibited in museums in the Netherlands, Portugal and Korea. I also give courses and lectures, I set up the open-knowledge network OpenToko.org and am involved with an artists’ collective in establishing a FabLab in Amersfoort, a place where art, science and technology come within reach of the public.

Having studied Media Technology, I am now no longer a web designer but a media artist, programmer and inventor.”